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drawImage SpriteSheet.js:30 Uncaught (in promise) ⦠Failed to execute CanvasRenderingContext2D.drawImage, ⦠Skip to main content; Skip to search; Skip to select language; Open main menu. »å å
ç´ Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'é®é¢; TypeError: Failed to set the 'files' property on 'HTMLInputElement': The provided value is not of type 'FileList'. Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. By supplying the image.onerror = myImgErrorHandler event you can take appropriate action to prevent errors. Example. var image = new Image(); // see note on creating an image image.src = "imageURL"; image.onload = function(){ ctx.drawImage(this,0,0); } "Failed to execute 'texImage2D' on 'WebGLRenderingContext': tainted canvases may not be loded." Failed to execute 'drawImage' on 'CanvasRenderin ï¼ | å¾®ä¿¡å¼æ¾ç¤¾åº graphics.js:215. Firefox æµè§å¨éè¯¯ä¸ºï¼ SecurityError: The operation is insecure. æ¨èçæ¡. Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)' When I use standard fabric.Image class, everything works correctly. I received the following error: Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap)' Failed to execute