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P. Plawius. If your mesh has concave shapes that you need to be reflected through your colliders, you can split your mesh up in your 3D modeling program of choice and generate multiple collider meshes, then use multiple mesh colliders. Physics, Tools. How to Generate a collider for a loop .obj in unity - Stack Overflow Concave Collider - Unity Forum I am making a simple environment simulation and I want the animals to be able to detect where resources are. I definitely ALLOW you to use it in your own sofware (even commercial ones) without attributing me. Obi doesn't have any problems with concave colliders, looks like the convex check box on the referenced mesh collider is just ignored by the obi collider that uses it. Boxed Convex Collider | Modeling | Unity Asset Store It uses mesh colliders with the layer set for shot raycasts only. Ultimate Game Tools - Asset Store - Unity Works with all types of colliders as far as I know. Price. As long as you attach a parent component (either a Rigidbody or script . GitHub - jasonmeisel/v-hacd-unity: automatic convex mesh collider ... Raycast inside a RenderTexture - Unity Answers In Unity mesh to mesh collisions only work if at least one of the meshes is convex. If nothing happens, download GitHub Desktop and try again. The Concave Collider is a component for Unity that enables complex and accurate collisions. Unity 5.0 features an upgrade to PhysX3.3 SDK. #69. I am using Sebastian Lague's code for sight cones but once it detects the water it can't get the closest point. In Unity, mesh to mesh collisions only work if at least one of the meshes is convex. Mesh Collider has walls where holes should be and is deformed I am creating a simulation that absolutely requires a concave mesh collider to be used with a rigidbody. Description. It basically computes a set of colliders automatically that fit your dynamic objects. Learn more . Report this profile. unity - How to check for mesh overlap? - Stack Exchange The Concave Collider helps overcoming this limitation by providing a way to automatically compute a set of colliders that can fit any shape; convex . Seats. But I totally DISALLOW to sell the NonConvexMeshCollider itself (or any derivative work . Returns a point on the perimeter of this Collider that is closest to the specified position.